Information Design:
Exploration, Navigation, and Understanding

2016

MIT 4.s50 | Taught by Ben Fry, Leslie Watkins,

James Grady. 



[Working with data for exploration and explanation. Mixing history and theory of information with a series of projects that apply the ideas directly. Storytelling and narrative, choosing representations, understanding audiences, and the role of designing with data.]
p5.js


01 WEATHER REPRESENTATION #1:



02 WEATHER REPRESENTATION #2:



03 GENDER GAP IN STEM EDUCATION vs. HMMM EDUCATION : 




04 FRATE EXQUIS:  



How do you make USDA interactive and fun?
FRATE EXQUIS makes a game out of dry, agricultural data. Knowing
where fruits come from, and associating them with states through
hybrid creatures makes the information more accessible. Sourcing
data from USDA, the dataset includes fruit production by state, and
the acreage of that production.
The visual format of the game takes inspiration from the exquisite
corpse. Typically, a head, torso and bottom are swtiched/flipped
around to create unique hybrids. FRATE EXQUIS creates hybrid
beings by generating the state that corresponds to the fruit that’s
picked or vice versa depending on which card is touched.
The intent of making these fraken-fruitin-creatures is to learn fruitstate
pairings, while also learning the shape of the states.
Both iPad and iPhone versions have been created. The first with a
dropdown menu to choose fruit or states from, and the second based
solely on a randomization with low interaction thresholds. Hybrid
names add an additional layer of fantasy, and pick up on the absurd
fonts that states use for their welcome signs on highways.
The project can expand to become a way of learning about all
agricultural production -- vegetables, nuts, etc., with the potential of
generating stories through these hybrid frates.